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Factions Alpha Map Information
5 days ago

Factions Alpha Map Information

Let the odds be ever' in your favor

Factions:

Size: 10 Man

Koths: Enabled

Custom Enchants: Yes

 

Hey all, We have decided to enable custom enchants for our alpha map. But lets go over some more important information. Shall we? Well we hope to have a very early alpha by the end of October. This means that the server still may be unstable and we will work on the kinks as time progresses. Once this map l...

Viper Development Changelog #4
10 days ago

Viper Development Changelog #4

Hello everyone, We are releasing a changelog of all the new checks that we have added since last time! There's quite a lot. If you have any questions don't hesitate to contact me on discord!

New Checks

ScaffoldA(Stable), ScaffoldB(Experimental), SpeedB(Experimental), SpeedC(Semi_Experimental), SpeedD(Semi_Experimental), Fly C(Experimental), TimerA(Semi_Experimental), SprintDirection(Experimental), InventoryMoveA(Stable), BadPacketA->BadPacketG(Semi_Experimental), RegenA(Experimental), KillauraA(Semi_Experimental), KillauraB(Stable), KillauraC(Semi_Ex...

Factions Information
17 days ago

Factions Information

Let the odds be ever' in your favor

Factions:

Size: 10 Man

Koths: Enabled

Custom Enchants: TBD

 

A few questions have popped up during devleopment one of them being.

Will Viper be implemented in Factions?  Yes, Viper will be in Factions.

The Factions Bot

This bot you have prob...

Viper Development Changelog #3
24 days ago

Viper Changelog #3: New Checks

This is a list of all new checks that we have been working on.

 

We have added a few new checks since the last time:

KillAura Type A (Machine Learning)

KillAura Type B (Not machine learning)

NoSwing Type B

NoPitchLimit is now async

AutoClickers 100% blocked as of right now (testing may be required further for this check)

 

Working on:

Velocity

Blink

 

Messages have been added. They are no longer debug messages.

Viper Development Changelog #2
about 1 month ago

Hey there everyone,

 

Below are the checks that we will be detecting.

Stable Checks:
AimbotA(detects Killaura, Scaffold, Tower, this is really just weird movement)
ReachA
FlyB
InvalidPitchA
NoFallA
Unstable Checks:
AutoclickA
AimbotB(chance it might be removed)
FastBowA
FlyA(almost stable)
SpeedA (fixed)
VelocityA
FastBreak
FastPlace
PLANNED:
MultiDirectionalSprint
Phase
NoSwing
Regen
InteractThroughWalls
Blink
Spider
Step
 

Thanks,

Kevin


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